Encounter In the Worm's Lair. This adventure takes place in the public Gamer's room Note: This story contains graphic descriptions of violence. It therefore may not be suitable for younger readers. List of characters: The Battle begins. Chalk has also gotten his bow out. He's in A six foot high ten foot wide purple worm breaks
Molbo: maybe an hour or two. Nightshade asks SpringRight [To Nightshade] Wait until I reach
degrees. Spring Right hasn't seen any sign of At the jerk of the rope Chalk motions the others NightShade and Gabriella make their way down. SpringRight replies to Nightshade that he can thinking that there may be worse inclines past
Chalk looks around, and the tunnel seems fairly SpringRight looks at the group, and though he Chalk looks at the walls to determine if they know an unfinished jewel unless it was a faceted After the last person disappears, Molbo says a straining his ears to listen for the first sounds NightShade says "Do I look like a Dwarf, Chalk? pulls up short (no pun intended), and after a few mace after finishing his cider and seeing that SpringRight whispers, "Rats? I hate rats!" He NightShade replies "Could be. If they are rats, SpringRight says, "Let's move on then, but Chalk remembers something and whispers, NightShade then shushes everyone as she moves Chalk says, "With Molbo's light pointing us out, NightShade steps back and bends down to whisper Good idea." SpringRight whispers, "Let's kill the "Good idea Chalk. Pass me the end of the rope." He is thinking with his poor hand to hand NightShade counters "Come on, little SpringRight says: "Let's look up both of them a choice though, but the rest of us better stick be an excellent suggestion." Back on the surface, SpringRight describes to the Reju has put on his spair pair of boots and is using his healing stone, which is spinning above his head. Back on the surface, Chalk meditates for a while. Chalk thinks for a second then says, "I now have
Chalk hearing a loud crash from one of the of shouting from the passage beyond in the Mace watching chalk fall back into the tunnel him with the rope so we can hoist the others up As the party starts climbing the rope Reju draws Reju will wait long enough with both his blades
along the walls going down to the left tunnel. As Reju will continue to hold his weapons drawn, and rope. After him, it will be Chalk and Vishler. mace standing invisible near the rope prepares to Part 2, Underground Enemy As Shem continues down the passage, he can make out for a brief instant that the two figures in Down in the tunnel... The air around the party The only person still standing that Reju can see is Vishler. Chalk's unconscious form is being
As soon as Chalk gets pulled through the hole. Chalk has been hauled up into the tunnel, and Reju uses the last vestiges of his strength to "Vishler, I don't even know what we are facing. out of the nothingness mace says "that sounds Taliesan understands that there is a time and a NightShade immediately grabs the rope with Reju gives a loud shout as he leaps from his One hits him slicing a gash in his leg. Then, there is a sudden bright flash about 60 SpringRight's unconscious form is just BARELY Reju gets hit with the grey blob and is sent Shem shakes off the effects of the crossbow bolt Vishler says "I don't have much else that can The ropes are down. One is being attached to Reju The group left below hears some very excited It sounds like his turning worked, as they hear Vishler while tying Reju onto the rope makes a Suddenly there is a voice from the darkened area. Before climbing the rope, Vishler asks if he NightShade tells the others of the fate of Chalk Down below, Mace turns Shem invisible. Shem sees It is now quiet down the lower tunnel as The Dark Vishler climbing out of the hole, alerts Molbo to Underground, the rest of the party reach the Below ground, Mace, Shem, and Nightshade are crossing the large worm's chamber. Shem re-draws his sword Mace says he Meanwhile, back on the surface, Molbo wants to Down in the lair, the dark Elves emerge out of Molbo helps SpringRight get Reju's body into a The caravan makes it as far as the next lodge At the Lodge. The caravan arrives at the lodge at about 4 PM. I shouldn't need more than a little time before
Taliesan is about to go to the male elf, but he disappointed nobody wants to go to the desert to
SpringRight introduces Molbo and Shem to group in Shaiyo. We leave at about 6 a.m. Shem: We'll be moving on towards Molbo's The party sets off and after travelling 15 to 20 their lair when ensuring no more worms were
Logo goes to Ravin, the caravan leader: Wait & Mace will draw it up for you. Shem pays each Taliesan: What about half-elves? Alustrial: As
Alustrial "warns" Nightshade not to practice her meeting as well. Vishler tells In the Elven City After Taliesan makes his pitch
Logo: We don't keep it this warm. The rest of the Alustrial whirls on Taliesin and rebukes him for Vishler checks things out. Alustrial then "heals" Mace tells the assembled of the experience in the
Lukeon The King tells us that the land of PeLing open them later, you discover that they contain He then turns to Molbo. "I understand your might transport you all immediately to Odiferous. to be precise). When Shem issues a verbal command he will be able to teleport from one point to another at a random time and in a random Shem: "Your generosity Molbo's eyes open wide as he hears of how much
Molbo: "We cannot rid this land fast enough of
Mace, after taking the scrolls says "with these carry no enchanted weapons, as well as my Logo turns to Molbo: "No, sadly, this is not HeartString speaks, "I do use my carriage for more than just weddings. A gift I received for my In response to HeartString's question, Molbo Mace: I wonder if it is possible if our Elf Molbo: "Of course you can leave your cart in battle. When we get to Odifferus, we can find a Mace turns to HeartString: we could distribute Mace to logo: do you think your fine elves may be Mace: maybe there is a natural way it can be done
Logo replies: If you mean camouflage of a non- I personally know little of Odiferous -- although
mace turns to Molbo "Do you think you could help we'll see on our trip to the nexus. Molbo ponders for a moment. "Shem, you bring up a roads I know of would help us. Perhaps we will be fairly narrow belt of arable land between the Molbo: Let us decide now if we bring the carts or Molbo: "The Most Sacred Crock of Cheese will be will continue to scout in front of party. The Potion of Regeneration Potion of Metal Immunity: a sword Molbo wants to stretch and practice before To hear more about the adventure to Odifferus &
By Phil Vlasak and others.
on Audio-Tips, Sunday night at nine o'clock Eastern time.
Audio-Tips is at:
www.audio-tips.com
Part 1 of this story was published on the Blind Gamers list in December. If you want to skip it, search for,
Part 2, Underground Enemy
Alustrial, An Elf fighter with Psionic powers.
She can cause great damage with her mind as with her sword.
Shem al Adeen, Holy Warrior of Varice, God of the Sun. Being a man of the desert, he finds himself in strange surroundings.
Chalk Casselwort, Gnome Priest of Sedric, God of the Heavens and Travelers.
Pledged to help and support the party, his size and lack of strength makes him reluctant to battle.
Gabriella and NightShade, Elf sisters, Magic User and Thief. Strangers to most of the group but old friends of Mace.
HeartString, Elf Priest of Liyyera, the goddess of love. His healing powers are aimed to help broken hearts and bodies.
Mace Knighthammer, Magic User/ fighter. To him, stealth and cunning are traits foremost in dealing with others If he can get
past his temper.
Molbo, Patriarch of Perasin, God of War. His wisdom does not quite make up for his lack of smarts, and he likes to fight, too.
Hitomi Reju, Samurai Fighter, Priest of Helandra, the goddess of knowledge and secrets. His honor is foremost in dealing with
challenges that he takes on willingly. He is master of the edged weapons, katana and wakazachi.
SpringRight, Elf fighter. He is young but eager to try out battle techniques learned from his tutors.
Taliesin, Half Elf, Bard. Prefers to fight with his tongue rather than his sword.
Molbo has his supper and then starts to make a
cheese soup. Shem goes over to see what he is
doing & Molbo asks that Shem put someone in place
of him so he can honor his deity's gift of new
powers. Shem asks and Andy takes Molbo's place.
The cooking site is about 30 to 40 yards downwind
from the group. Chalk comes over to see Molbo at
his pot and asks if this stuff could attract
animals. Molbo doesn't think there should be a
problem. Taliesan comes over to Molbo and inquires as to
the outcome of the pot. Molbo explains that
either he dumps it on his next kill or he must
drink it. Mace and Gabriella continue dagger-
throwing training. He has only lost 1 so far. At
about midnight, Molbo sits down & wraps himself
in a blanket and watches his cheese soup simmer.
At 2 AM chalk and SpringRight notice the earth
shake feeling thumps from the south east. Chalk
starts tooting his whistle. The rest of the group
awaken quickly. The ground is really shaking by
the time all are out of the tent. They can't see
anything, though. Molbo is now on his feet and is
making sure the pot doesn't tip. Edam, Molbo's
yak, is getting kiddish & soup is sloshing
about. Molbo tries to calm the beast while
keeping an eye on the pot. Taliesan casts an
ARMOR spell on himself. Shem dons most of his
armor. SpringRight and Reju go to see Molbo. Reju
asks Molbo if he's causing the ground to shake.
Molbo doesn't know if his cooking is causing the
trouble.
shooting distance with the Elven sisters and
Taliesan.
out of the ground. It is twenty two feet long
with a stinger on the end of its tale. It starts
slithering towards them. It has a big maw at one
end. Molbo puts himself between the pot and the
advancing worm. Reju takes up a position next to
Molbo. Taliesan maneuvers around to get a clear
shot of the worm, but keeps his distance.
SpringRight goes to Molbo's other side and takes
up a position to fight with his sword. The worm
heads straight for Molbo, surges towards him but
misses him, distracted by the smell of cheese. SpringRight running straight at it,
swings his sword and hacks a big chunk out of it.
Reju runs towards the creature with two swords,
swings his katana and carves a small gash out of
it's head but then misses with his short sword.
Molbo swings his really really big axe but just
takes a small slice out of it. chalk shoots an
arrow that does about the same amount of damage
as Molbo's axe. Reju's katana hits the worm for
a good slice. But the huge, subterranean
creature's mouth surrounds Reju sucking him into
itself. He is swallowed whole, partially crushed
inside the worm's gut being slowly digested. Reju
will die in six minutes if not recovered. chalks
second arrow misses the creature. The worm's tail
swings at Taliesin and hits but his armor spell
takes the brunt of the damage. chalk fires
another arrow but it just nicks the worm's side.
SpringRight swings his sword and misses.
talesen's crossbow bolt plunks into the worm with
very little effect. Molbo takes a very big swing,
but his axe cuts through aire without hitting the
creature. chalk's second arrow hisses through the
air, bounces off SpringRight's armor and plunks
talesen in the leg. mace swings his bastard sword
and takes a big chunk out of the creature. Shem
ignites his sword and cuts a sizzling slice out
of the beast. SpringRight fumbles slips on a
patch of the worm's blood, falls and drops his
sword. Molbo with another mighty swing misses.
The purple worm, seeing the small creature on the
ground, smashes into SpringRight squishing him. On the ground trying to get away from the worm,
SpringRight grabs his sword and keeps rolling
away. The worm's tail hits Shem with a mighty
thwack but the poison stinger misses him. chalk
fires another arrow but misses. Reju, trapped
inside the purple worm attempts to cut his way
out with his short sword but its digestive juices
weaken him, so each swing does less and less
damage. Molbo spins around and around with his
axe held out, with each revolution gaining
momentum, until he sinks it deep into the head
of the worm. talesen backs off from the range of
the swishing tail. mace takes a mighty swing with
his sword and it sinks right through the worm's
skin bouncing off Reju's armor. talesen's
crossbow bolt plunks it in the side but to
little affect. Shem prays to his god and with a
great swing his burning sword sinks deep into the
worm's brain, killing it instantly. At the same
time, Andy runs in and pokes it
through the side. Reju eventually haks his way
out of the worm's gut. To celebrate the victory,
Molbo dumps his pot of cheese on the dead worm's
carcass. Reju finds that his belt pouch,
scabbards and boots were eaten away by digestive
juices. His magic healing Ioun stones were in
that pouch and are still inside the dead worm.
chalk uses a healing spell and cures SpringRight
and Reju. Molbo cures Shem and talesen. Reju
chops at the dead worm looking for his healing
stones until Mace walks over and hands the Ioun
stones to him saying that they rolled out of the
dead worm during the battle. Molbo comes over and
suggest they get going as scavengers will be
coming. Reju wants to know if they should bury
the creature. Gabriella suggests going into the
tunnel it made and checking its lair for
deposited treasures. They could also put the
critter back into the tunnel. Mace goes with
putting it back in its hole. Shem comes up and
inquires as to what we're discussing Andy chimes
in and puts his suggestion in to just move the
caravan. But Reju doesn't want to move. Shem
waves the rest over to join in. Mace suggests
that maybe there is another worm in the hole.
Maybe we should block the hole. Chalk suggests
going into the hole come sunrise. Molbo
disagrees. We should block the hole, but we have
to protect caravan, get it to shaiyo, and get to
Odifferus. Gabriella thinks they need to put some
distance between them and the worm. be it us
moving or moving the worm. They discuss burning the worm
& what critters that may draw. Molbo suggests we
ask Ravin, the caravan leader what he wants to
do. Gabriella goes to seek him out & talk to her
elder sister, Nightshade. Shem thinks there is no
additional danger leaving the worm where it is
and staying ;those who'd want it, won't want us.
Nightshade, Gabriella, and Ravin the caravan
leader come back now. Ravin heads over to Shem,
stops & puts his hand over his nose. Shem
explains in brief ;do we move on or stay? Ravin
seems to think it might be better to move, but
doesn't want to wake all the drivers up. He
decides we should stay till daybreak. We'll move
out with the rising sun. SpringRight still
suggests going down into the hole ;asks
Gabriella, Nightshade, Chalk if they want to go.
Mace, Shem, and Molbo decline due to size &
caravan protection. Nightshade suggests Andy
might like to go ;since he is a smaller warrior.
Andy considers ;how much time do we have before
sunrise, Molbo?
Molbo to attach her rope to his cooking pot &
hold the rope for leverage as they slide down the
hole. Shem cautions engaging any potential foes
down there. SpringRight offers to go down first.
Nightshade agrees. Andy, you take up the rear.
Andy agrees and asks SpringRight for his whistle.
Molbo asks if they need light. Nightshade assures
them they won't need it. Chalk asks & Molbo
produces his light stick. Chalk takes it and
promises to return it in good order. Entering the lair.
The small group that includes Chalk, SpringRight,
NightShade, Gabriella and Andy get ready to
enter the worm's hole. Chalk leaves his bow and
arrows behind on the surface and also puts his
rations on the cart to lighten his load and make
more room in his backpack. He brings his fifty
foot silk rope, daggers and staff for any close
range trouble. Being a Rock Gnome, he has special
abilities such as Detecting Underground
Features, locating sloping passages, flawed
stonework, and his approximate depth and
direction underground. He has a feeling that his
god, Sedric would want him to do this but worries
that having already used some spells after the worm was defeated, he can not help
as much as he would like. He knows that if he can
pray for new spells at sunrise, he would be much
more helpful in this adventure in the worm hole.
the bottom before you come down. To avoid too
much noise, I'll shake the rope twice if all is
clear. And if it's not... well, I'll yell up to
you the situation ...if I can. [he smiles
grimly.] [SpringRight thinks for a few seconds.]
SpringRight: Three shakes if I need to be silent,
but it means there is trouble.
SpringRight makes his way hand over hand down the
rope. Every few seconds he looks behind him to
see what he is lowering himself into. Once he
reaches the bottom, he looks as far down the
tunnel as he can before the invasive light kills
his infravision. Mace thinks to himself "I hope I
don't get 3 tugs I really need to get some sleep
so I can study in the morning" The tunnel
continues at a 45-degree angle for about 60 feet,
then begins to level off. When Spring Right
reaches the end of NightShade's rope (100 feet),
the angle has reduced to about 30 degrees.
Looking with his infravision, it appears to
continue to level off for the next 60 feet or so,
at which point the angle is perhaps 15-20
life, but the tunnel seems fairly stable,
although there's a bit of loose dirt here and
there. Since all is clear, SpringRight pulls the
rope twice, and starts moving towards the next
incline. He has his long sword in hand if there
is enough room to swing, otherwise he will be
holding a dagger. He will check to make sure all
of his weapons are close at hand.
to start down the rope, not wanting Spring Right
to get too far without backup. He has his staff
strapped to his belt and his daggers in their
sheaths so his hands are free to use the rope.
NightShade seems to have little trouble, barely
even touching the rope. As she approaches
SpringRight, she asks if he needs the additional
coil of rope. Space-wise, it's a bit tight for a
long sword, but it's usable. Overall, it's about
5-6 feet wide all the way around.
take the rope if she likes, but he has examined
the upcoming tunnel and he says there is only a
gentle descent ahead. He takes the rope anyway
what he has explored. SpringRight looks further
down the gentle incline to see what is ahead, but
he waits there until all in the small party make
the descent. Chalk also reaches Spring Right and
says, "If we run into trouble I may have to pray
for new spells since some of mine were used after
we killed the worm." In the
light cast from Molbo's rock Chalk examines the
walls and ceiling of the tunnel looking for
fissures or cracks that could lead to its
collapse. he looks back to see if Andy is
following. Andy has a bit of trouble getting down
the incline, even with the rope, but he catches
up with Chalk after a moment.
stable, but thinks that they probably shouldn't
test that too much. In the light from Molbo's
stone, they can see a good distance ahead. The
tunnel is leading off to the south, and continues
its gradual flattening over the next 100 feet or
so. NightShade tells Chalk that she and the other
elves shouldn't need any more rope from here, but
to keep it handy just in case. Andy says "I think
we might want the rope a bit further... if not
now, then when we come back up."
never considered himself a leader, feels that he
might need to play that role now. SpringRight:
I'll take point again. Let's move on. We should
try to move as quietly as possible. Keep in
order. Keep our eyes open for anything you might
see along the way. Stay alert, and keep your
spells and weapons ready. He gives a confident
smile to everyone, but an especially warm one for
Gabriella. SpringRight starts moving down the
gentle incline with long sword ready.
were made by the worm or was it a natural cave or
perhaps a tunnel dug by Dwarves. He says, "Since
we are headed south, I think we're not headed
under the lake." He glances down to see if there
are any glittering bits but realizes he would not
one from someone who was eaten by the beast. He
asks, "Nightshade, do you have skills in
detecting treasure? I could pray for a Locate
Object spell if I get some time to do it. I would
have to fix in my mind either jewelry or
weapons."
silent prayer to his deity: 'The flimsy ones are
being foolish. Even though they do not know what
battles they face, let them come away from them
stronger. Then they will be ready to face
whatever the one-eyed things throw at us without
being fearful.' He continues to hold the pot
tightly while
of trouble in the worm tunnel. Reju rests a hand
on Molbo's shoulder. "No worries my friend. I'm
sure both your god and my goddess watch over our
friends this night." Reju will use his rope use
proficiency to double check the rope to make sure
it's secure. He'll also do a scan of the area
around this hole for trouble.
If something catches my eye, I'll pick it up, but
otherwise, I'm going to be keeping a close eye on
SpringRight in case we need to beat a hasty
retreat." Gabriella adds "Indeed, be careful,
SpringRight. Being underground always makes me
nervous." Chalk looks around and sees that the
tunnel is regular, but not so regular as to be
Dwarven in make. It's definitely not a natural
structure, though. The party continues on for a
few hundred feet more, and the tunnel is almost
flat now. Chalk would estimate that they are
perhaps 75 to 100 yards below ground. As they
press forward, NightShade lays a hand on
SpringRight's shoulder and whispers "Wait...
listen..." SpringRight hesitates, as it's
difficult to hear much of anything with Andy
clanking along behind, but Gabriella motions to
him to be still. Andy
seconds, SpringRight can just make out a faint
squeaking sound coming from up ahead. Mace still
drinking the cider wonders if he will have to go
down there to bail out his friends After Taliesan
returns from getting the cider and ale. He pulls
out a set of pan pipes and starts to play softly.
Stopping briefly he asks Reju when he is to take
the watch and where? The question is asked in a
manor that it flows with the music.
Molbo and Reju have things in hand will go and
cut around the worm and see if any new trinkets
fall out. (boredom is a terrible thing).
turns to Nightshade and asks quietly, "Do you
think those are rats?" "Let's move quietly ahead,
and have your weapons ready."
that's a good sign."
quietly." He motions to the rest of the group to
follow. Chalk whispers, "NightShade, what do you
mean a good sign?" He thinks a minute and
suggests, "Is it that rats feed on dead bodies,
or what is left of them when going through the
worm?"
"Gabriella, do you have that detect magic spell
memorized? If we run across items in this hole,
the magic ones would be most valuable."
NightShade says: "Rats mean we could be close to
its lair." Gabriella shakes her head and says "I
cast my detection spell on the stones Mace
found."
forward behind SpringRight. The squeaking gets
louder as they move forward, and NightShade puts
her hand on SpringRight's shoulder. She says
"Listen to that echoing... it sounds like a large
open space ahead. Tread carefully."
I don't think being quiet will do any good. I may
have to pray for a Detect Magic spell myself.
to Chalk: "A lot of things that live underground
don't have very good eyesight and are very
dependent on their hearing.
Rats can see, sure... but they may not be the
only thing up ahead. However, you do make a good
point -- perhaps we should douse the light."
light and take care as we proceed." Once the
light is doused and his eyes become accustomed to
the dark, SpringRight starts moving forward
slowly. Heeding NightShade's advice, and not
totally trusting his infravision, he slides his
feet on the ground to ensure his next step is not
down a large drop. With the light covered, Chalk
sniffs the air thinking that after smelling the
worm that they battled, he would recognize the
foul stench if there was another worm up ahead.
Hearing Spring Right slide his feet, Chalk
whispers, "If you are worried about pits, we
could tie ourselves together with my silk rope."
At the dousing of the light and the talk of a
large open space ahead, Chalk realizes that they
may encounter side passages and want to identify
the tunnel that they came in, so he reaches into
his pouch and pulls out a Casselwort chalk and
quietly kneels down and places marks on the
floor. He plans to mark their path every ten
feet.
SpringRight calls back quietly. Once SpringRight
gets the end, he loops and ties the rope around
his waist. "Good. I'll be able to move a little
more quickly now." SpringRight says to himself.
"let's keep moving now." He whispers back, "But
let's maintain as much silence as we can, given
the armor we have in the group." SpringRight says
this as he looks back at the halfling. After
handing the end of the rope to Spring Right,
Chalk passes it to each of the others to hold on
to. He ends up behind Andy with the rest of the
rope looped around his left arm. Chalk plays out
a little rope to put about six feet of distance
between him and Andy to keep out of the way from
the Halfling's possible sword swings.
fighting skills and lack of spells, he would be
least likely to survive a confrontation with
another worm. If they do find treasure with no
beasts to fight he could help in collecting it,
or praying for his lighten load spell to use on
it. After everyone is attached, the group moves
slowly forward, scanning the area with
infravision. As he gets closer, SpringRight
begins to see small shapes moving around up
ahead. Also, they are definitely detecting a
change in the air -- the smell of the cheese is
fading, replaced by the smell of offal.
SpringRight continues to move forward, and now
can definitely make out rats in the tunnel ahead.
A couple run up the tunnel past them, perhaps
following the cheesy odor. The group is now
perhaps 20 feet away from the large chamber Chalk
noted, and indeed they can see that it's almost
spherical, about 50 feet in diameter, with dozens
of rats scurrying around piles of dung. It's very
hard to make out anything else at this point, but
there are certainly no additional worms here --
though there are at least a couple of other
tunnels exiting the chamber that they can see.
"Does anyone want to look around here?" asks
SpringRight. "If not, we should continue down one
of the other tunnels. Any preferences?" Chalk
speaks up, "When the worm eats someone, then the
treasure they were carrying is probably mixed in with that dung heap." And the other
tunnels could be exits." Thinking a minute, Chalk
continues, "We could explore the other tunnels a
little to see if they head down or up or if fresh
air is coming from them. If they go down, then it
is probably not an exit." He says, "I have marked
the floor of our tunnel with white chalk every
ten feet so we won't get lost. I suggest we
uncover that light stone to make searching this
pile easier." "Sure Chalk, take a look for me as
well." SpringRight says with disgust. "In the
meantime, I'd like to scout out a little ways
down each of these tunnels. Anyone interested in
joining me?" Gabriella says "I'm not sure I want
to stay down here much longer. Could another worm
be down one of those tunnels?"
sister... we'd be able to hear it coming.
Besides, Chalk seems to be more than willing to
do the dirty work. Meanwhile, I could check a
couple of the passages. What do you say,
SpringRight?"
ways. Maybe a hundred yards or so. If you don't
have any preferences NightShade, let's take the
tunnel on the left. We shouldn't take too long
though, since the others will want to get going
once the sun rises." SpringRight looks at
Gabriella: "Don't worry Gabriella, if we come
across something more than we can handle, we will
just retreat back up the tunnel." SpringRight
smiles and pats his sword: "Besides, I'm not too
bad with this." NightShade says "Do you want us
all to go up the same tunnel, or should we split
up?" Chalk says, If you give me that glowing rock
of Molbo's I will stay here and pray for a spell
that will make finding things easier. But please
whistle if you hear any worms coming."
SpringRight ponders the question for a few
seconds: "NightShade, Our strength is as a group.
We have a combination of skills and talents that
make us stronger together, and so I don't think
we should split our numbers. On the other hand,
if anyone could go alone, you could, and so if
you wanted to explore one of the tunnels, that
would be reasonable. It would need to be your
together." NightShade replies "Oh, I have no
intention of going alone ...I was thinking that
if you and little sister went one way, then I
could go with... ah," She glances backwards at
Andy, who is rummaging through his pack, then
continues. "Hmmm...perhaps we SHOULD stick
together." She gestures with her dagger toward
the leftward passage. "Lead on." Chalk says, "I
would not be of too much use going with you
without more spells. I will wait here but
whistle if you need me. SpringRight frowns and
says, "We should not leave Chalk alone, how about
Andy staying with you?" Andy pulls out a sandwich
and says, "That would
SpringRight removes the rope tying him to the
others and the three elves continue down the left
tunnel. After traveling about fifty feet, there
is a loud shout from SpringRight. He has fallen
through the floor landing on his back causing a
slight damage to his arm. He looks around and
discovers he is in a different type of tunnel,
this one is square in shape not round and it
looks like it is carved from solid rock. hearing
the yell of SpringRight, Chalk and Andy head into
the left tunnel and reach the hole in the floor
where Gabriella and Nightshade are standing
looking down. SpringRight tells them he is fine
then continues down the passage a little until he
reaches a great iron door. Impulsively he tries
opening it but finds it is locked. Heading back
to the hole in the ceiling, NightShade has thrown
down a rope and anchored it to the floor with a
spike. SpringRight climbs up back into the worm's
tunnel. He says there is another type of tunnel
down there, and a large metal door but I think we
need more support if we plan to investigate it.
Before leaving the lair, the group checks out the
other tunnel but finds it flooded by water from
the lake. The five head back out of the worm's
tunnel the same way they got in.
others what he found below ground. Since the group has about an hour before sunrise another
party decides to go investigate the door.
He wants to join the others, Mace, NightShade, SpringRight, Taliesin, and
Vishler.
They carry down a wagon axle to span the hole SpringRight made which will be used to anchor a rope.
The six reach the door without problems. the iron door is ten feet
high and seven feet wide and the lock is a little
higher than normal, about 4 feet from the floor.
NightShade listens in before checking for traps
and hears a low rumbling behind it. Taliesin
reveals the thieving nature of the bard by also
listening and hears a constant low pitched
metallic moaning sound. Vishler astounds the
group by saying it sounds like a chain saw or
bulldozer. He then suggests a forge or people
doing metal work. The group thinks that it could
be an iron golum monster which could do them
serious harm if the door was opened. Vishler is
interested in this discovery and says he will go
with the party the rest of the way to Odifferus
and back here to give the door a full
investigation. They promise to come back after
completing Molbo's quest and investigate more
with a full complement of people. SpringRight
suggests that they search the other end of the
tunnel and when they reach a T in it,
they see a light coming from the left passage.
Sitting cross legged on the ground, he rises up
in a twisting motion, bowing to the four cardinal
directions. He feels comforted that Sedric gave
him more powerful spells, ones he had not had
before. He was aware that a group went down into
the hole a wile ago but is not sure what they are
attempting to do. He notices the glow of the sun
brightening the east horizon. Chalk walks over to
Molbo, smiles and says, "It's a great day today,
friend Molbo!" Molbo, too, is keeping an eye on
the brightening sky. He doesn't answer right
away. Molbo: It will be a great day if our
friends come out of that tunnel and we get the
caravan to the Elf city. The longer we delay in
getting to Odifferus, the more bad things may be
happening. We have never been without our Sacred
Crock of Cheese. We must get it back as soon as
we can. He looks towards the tunnel's entrance.
Molbo says I hope they come out soon. I do not
think the caravan leader will be happy with any
delays either.
my god's power to help them if they are in
trouble. I will go down and see what is keeping
them and help them if it is needed." Chalk checks
his staff and daggers then slides down the rope
into the worm's hole . Molbo is startled out of
his own musings by Chalk's sudden disappearance
down the hole. He immediately looks for Shem and
intercepts him in one of his rounds. Molbo says,
"Shem, I do not know what has happened, but Chalk
has gone down into the hole. I can only assume
his god told him something. Do you think our
friends are in danger? Chalk reaches the end of
the rope, then sprints to the large open area filled with dung piles.
Chalk is tempted to use his detect magic spell to
locate if any magic items are in the piles, but
he thinks he will have plenty of time on the way
out to discover them. He knows there is a hole
that SpringRight fell through in the left tunnel,
so he enters it cautiously. Chalk is aware that
the group took a wagon axle down the hole so he
looks for something that is slightly warmer than
the surrounding worm tunnel. When he reaches it,
he doesn't see the party so he climbs down the
rope. At the bottom he looks around and listens
for any voices. Just as NightShade starts to move
around the corner, they hear a loud mechanical
noise. The rest of the group sees NightShade dive
backwards into the corridor as two iron gates
descend --one in each of the two "T" passages.
NightShade picks herself up and says quickly to
SpringRight "I must've tripped a pressure
plate... we need to get out of here!" She then
begins to run back toward the rope and waves for
everyone else to follow. Mace who's danger sense
is highly accurate at the first sign of something
going wrong, starts running towards the rope and
then barks out a authoritative go! out! and make
sure you mind the hole! SpringRight raises his
already naturally raised eyebrows and says to
Mace: What do you mean by asking us to mind the
hole? We need to climb up through it with the
rope. In any event, it looks as if no one will be
pursuing us from this direction. I'll run past
the rope and protect the group from anything
coming from the locked door.
directions faces that way and sees the party
moving towards him. He can understand Mace's loud
voice say 'Go' and thinks the party may be
getting away from something rather than fight it,
so he quickly begins to shimmy up the rope. Just
before he gets to the top he sees six humanoid
shapes coming toward him, that seem to be that of
the six party members. Sadly, the gnome's legs
are too short to reach the wall in order to climb
up the rope properly, and he slips and lands with
a "thump" on his backside, taking a little damage
to his pride and rear. NightShade quickly gets to
him and begins to climb the rope herself. The
party hears sounds
direction of the locked door. Taliesan is the
next to reach the hole, and he sees Chalk
struggling to get up. Behind Taliesan are Mace
and Vishler, running nearly side-by-side,
followed by SpringRight with Reju bringing up the
rear.
thinks to him self "if chalk isn't up and moving
by the time I get to that opening I'm going to
reach down and toss him up topside" Chalk's hands
had slipped on the damp rope causing him to land
on his butt. "Rats!" he exclaims as he struggles
to get to his feet. In the light of the stone
carried by the party he sees that they are unhurt
and is relieved. He looks around himself to make
sure he didn't drop anything in the fall and when
he looks up, NightShade is already half way up
the rope. As Taliesan reaches chalk he says you
ok? hold the rope for me and I will shinny up
and NightShade and I can hoist you up together.
Chalk says to Taliesan, "I'm not too bad. It's
ironic, I hurry to help you and I'm the only one
who needs help!" He grabs the bottom of the rope
to steady it. Taliesan says no problem. as he
grabs the rope. Once he is in the upper chamber
he will ready himself to hoist the gnome up the
rope, at the same time he calls up telling
NightShade to help
quicker. Once SpringRight makes it to the rope,
he runs a few feet past it, and readies his
sword. He yells: Climb as quick as you can, and
when you are all up, I'll grab the rope. If you
all then pull, and I climb at the same time, I
might just get away. Reju, can you help me until
the others get up, and then I can guard your
exit? mace says to SpringRight I can make myself
invisible so let Reju go and I'll stay with you I
can sneak up last or second to last Mace now
looking at the gnome getting off the ground then
looks at SpringRight and smiles "you never know
what might drop in"
both of his blades and waits just long enough for
the others to get ahead of him so he can guard
the rear. SpringRight looks at Mace: Good idea,
but if you are going to go invisible, you better
start now. They are nearly on top of us.
drawn watching the passage they came from. Then
once the party has safely made it's way up the
rope. He will sheath his blades and climb up
himself. If Chalk is still being ignored. Then
Reju will tell him to climb on his back and he'll
climb up. Reju to SpringRight, I've got your
back. Head on up. Reju says over his shoulder.
Both of you get going before these guys find us.
Meanwhile, back on the surface, Shem looks at
Molbo: "Perhaps. Chalk was convinced that one of
his prayers would be able to help them, so it
could be that he completed his prayers and went
to offer the assistance they provide." Looking
around to see who remains above ground, Shem
continues, "We are still rather weak up here. I
will investigate, so could you collect Andy, Paul
and Gabriella together?" Shem adds in a gruff and
surly manner, "With only four on the surface our
strength should not be divided on the perimeter."
Shem approaches the hole, but waits for Molbo's
response before lowering himself. Molbo nods. "I
will get the perky one and the little ones. I
just hope that our lack of strength up here
doesn't last too long. Should I get the caravan
leader, too?" Shem nods, and, using the rope for
assistance, walks down into the tunnel. Shem has
some difficulty navigating the cramped hole, but
not nearly as much as Mace had earlier. He lights
his sword, so that he can see when he reaches the
chamber with the dung and all the rats. He
notices no sign of his comrades at this point,
although he does notice chalk markings
19 he turns that way, he sees a faint light
glowing down in that direction. As NightShade
nears the top of the rope, Taliesan can hear the
shouting of strangers from up ahead coming
closer, accompanied by the sound of running
footfalls. In the confusion, it is difficult to
tell how distant they are or what is being
shouted, but Vishler is about 10 feet behind the
party at this point, and his light shows nothing,
so they are at least 50 feet away at this time.
Taliesan takes a moment to help Chalk to his feet
as Mace and Vishler catch up to him. Chalk plans
to go up the rope after Taliesan, since he
offered to help him. Chalk says if anyone wants a
dust packet he has some. If anyone responds to
his offer, Chalk will throw them one hoping they
know how to use it from past experiences.
face the direction of the strange voices as the
others start to make their way up the rope.
SpringRight is moving past the group about 10
feet towards the approaching voices. Reju is
doing the same -- they are standing side-by-side
there. Mace opens a packet of Chalk's
Invisibility dust and covers himself with it.
Taliesan is following NightShade up the
Shem is looking down the tunnel -- he can't hear
what's happening, but he can make out the glow
from Molbo's stone (currently carried by
Vishler), although he doesn't know that's what is
glowing. Mace will apply the dust packet the same
way he saw chalk do it the last time he used it.
SpringRight prefers to be on the left. Reju will
be next to SpringRight then on his right. GRIN
Since he can fight with both hands. Reju of
course will not take any of the dust. NightShade
finishes pulling herself up through the hole, and
Taliesan begins climbing the rope. Mace is able
to apply the dust to himself as SpringRight and
Reju elbow their way past to face down whatever
might be coming. Shem can just make out movement
in the flickering light of the tunnel to his
left, and he now begins to hear some kind of
commotion as well, though it's faint. Just as
Vishler is helping Chalk to secure the rope
around himself, SpringRight hears what might be a
shouted command from up ahead in a language that
sounds vaguely familiar -- whoever it is is very
close, perhaps just outside the range of the
light stone...
cast a spell As Vishler attaches the rope to the
gnome, Chalk says "Here is a dust of
disappearance packet, if you sprinkle it on
yourself you may escape notice. It is limited in
time but will allow you to cast spells and still
stay out of sight." When Vishler takes it, Chalk
will use the hand to hand contact to also give
him some aid, saying "This spell will bless you
and give you more strength." Shem quickly steps
into the tunnel. SpringRight yells in common to
the approaching threat: "We mean you no harm.
Let us leave in peace." He then repeats it in
Elven. Upon hearing the shouted command, followed
by SpringRight's response, Vishler blanches and
says "oh, shit"... At which time the entire area
around the rope crackles with energy... Chalk has just cast his
spell, and Vishler has just finished securing the
rope to Chalk. As Shem moves into the tunnel, the
light grows slightly brighter. He can now make
out two figures in the tunnel ahead. Still with
sword aflame, Shem moves forward. He's being
guarded, trying to move as quietly as possible
without sacrificing too much speed. Feeling the
magic around the rope Chalk quickly thinks what
kind of spell the owners of this tunnel would do
to prevent a group from leaving the area? Spider
web? Chain lightning?
the tunnel ahead are bipedal, slightly smaller
than human-sized. One appears to be helping the
other to his/ her feet. Shem is now about twenty
yards or so away from them, when he hears a loud
BANG from somewhere down below...
crackles with energy for an instant, but it is a
very strange kind of energy -- cold, like the
energy is being sucked from the very air around
them. Then, there is a flash of what might be
described as anti-light --sort of like a bolt of
lightning, but completely light less and with
dark tendrils flaring out. It touches everyone
remaining in the passage, and for an instant,
nobody can see anything. The bolt hits.., ziz,
ziz ziz zap! Chalk and SpringRight are both down.
Mace surveys the damage and yells "Haul him up!
Now!" through the hole Mace is still invisible,
so the rest can't see him. . Vishler and Reju
look to be in really bad shape, but are still
standing. Vishler immediately begins casting a
spell as an invisible someone begins lifting
SpringRight's body. Shem can just make out
someone shouting "Haul him up!" as he continues
his approach. Shem charges full tilt down the
tunnel. He'll be prepared to cut down the first
biped, but after that yell he's definitely going
to make sure that's not a friend before swinging. Shem doesn't get very far
-- he's only a bit outside of torch range as it
is -- before he can make out that it's Taliesan
and NightShade. Taliesan joins NightShade in
starting to haul on the rope. As those who got
knocked for a loop recover, Vishler says "Those
are Dark Elves! We need to get out of here!"
After that, he seems to be preparing to cast a
spell. Shem rushes forward and helps NightShade
and Taliesan to haul Chalk up. It appears that
Mace is working on picking up SpringRight.
hauled up via the rope. SpringRight is being
lifted by an invisible person who sounds an awful
lot like Mace. Taliesan helps nightshade haul
chalk up. When he sees Shem he tells him to give
us a hand hauling, we have four others down the
hole and something strange is occurring, I don't
think that it is good. Shem's presence
immediately doubles the combined strength on the
rope, and Chalk is lifted quickly into the upper
chamber. As Chalk's body is being hauled up, Reju
surveys the scene. Vishler casts some kind of
spell, and Reju turns to him and asks "Are you
ready to run?" Vishler turns to look at Reju
incredulously. "Are you insane? The only place to
run is a dead end, unless you intend to bash your
way through a wall. If my Sanctuary spell worked,
you're in more danger than I." Shrugging, Reju
makes for the rope. "Okay stay here then. I
meant flee up the hole. As Reju reaches for the
rope, a hail of crossbow bolts comes in. One just
misses Vishler, and one bounces off Reju, but
another one slices through a gap in his armor.
Reju stumbles to the ground, stunned. Reju cries
out, Damn I hate Drow poison.
Taliesan takes his climbing rope and ties it onto
the axle and then drops it down to the others in
the other chamber. mace would hope that you would
grab SpringRight first then toss down the rope
for what I think will be Reju
Shem unties the rope from the Gnome and drops
down into the hole with it. Taliesan pulls out a
second rope and begins attaching it to the wagon
axle. Reju is on the ground, on his hands and
knees, trying to shake off the cobwebs.
SpringRight's unconscious form is now hovering in
mid-air as the invisible Mace grumbles asks if someone can grab and pull SpringRight up. Vishler
looks at Shem and asks him if he should go up the
rope, or stick around to cast a spell that could
help.
stand up and head twwards the rope. Shem's a bit
confused by this situation. Pulling himself
together he snatches the end of his rope, and
holds it steady waiting to help Reju climb.
I know only that we seem over matched. (calling
up the hole) Chalk, get Molbo. You can do little
here!" NightShade calls down, Chalk is not
conscious. Vishler nods "Dark Elves, I think. I
heard one of them shout something that sounded
like their language, but I can't be certain...
I'd best cast something to protect us all."
like a really good idea after what they have done
with only one spell all ready." As soon as
Taliesan finishes getting the rope off Chalk's
body, he drops it down the hole. As he does, he
realizes that SpringRight's inert body is hanging
in mid air. "oh shit! NightShade can you give me
a hand over here SpringRight is right here!??"
place for diplomacy. This just is not one of
those times. He thinks that time is of the
essence right now. Although he does not know
these adventurers very well he has a respect for
each and does not want to see any one of them
harmed.
Taliesan and both struggle, to slowly brings
SpringRight up. NightShade quickly unties the
rope and drops it down for another member.
crouched position to jump onto the second rope,
but he is having difficulty climbing. Vishler
begins casting a spell, and the party hears a
couple more shouted words from out in the
darkness. Another hail of bolts flies, this time
all directed at the newly-arrived Shem.
Additionally, something else flies out of the
darkness toward Reju -- some kind of grey blob of
energy that strikes him right in the midsection
while he is halfway up the rope.
feet away, and for an instant it illuminates four
dark elves with crossbows trained on the group
and, behind them, what appears to be some kind of
dark fog. After the flash, there are a few shouts
from the darkness...
dragged over the lip of the pit by NightShade and
Taliesan -- bits of dirt and small rocks are
falling on those beneath, but not enough to hurt.
flying through the air like a rag doll. He lands
about 10 feet down the corridor in a heap.
and glares down the passage, sword aflame.
help now... I'll go attach Reju to the rope."
NightShade looks down at Chalk and SpringRight
and says "Little sister better thank me for
this..." as she starts digging through her
backpack. Mace sounds like he is preparing to
cast another spell. mace steps away from Shem who can't see mace
while waving a flaming blade and continues to
cast Taliesan gets one of the ropes and sends it
back down the hole so that one of the party can
use it to get out of there. after Mace casts his
spell he will look around to string up anyone so
they can be pulled up
by Vishler, the other is just kind of hanging
there unused. Taliesan prepares himself to help
haul anyone up or lend assistance. Taliesan says
to NightShade "Should I go get Molbo?"
NightShade looks at Taliesan and spits out, "Do I
look like I'm going to haul anybody up here by
myself? Why don't you cast a spell or something!"
voices from the darkness. Shem is the sole
remaining fighter on the ground in the lower
tunnel. He steps ahead of Mace's voice and
shouts out, calling the forces of good to purify
the evil ones in an atempt to turn them.
running footsteps departing. Then, they hear a
popping noise from the same general area & can
see an icky greenish, brownish mist spreading
out, followed by choking and coughing from the
cloudy area.
discovery and exclaims, Reju is dead!
A group of humanoid things come out of it & head
towards Vishler, Shem and Mace. Vishler sees the
shadow monsters & assumes a defensive posture,
asking, "Should I continue to tie Reju up or go
up ourselves?" Shem asks if Vishler knows what
they are & he says No. Mace calls out, Vishler, hurry up the rope!
Nightshade pulls two vials out of her bag, but
determines that Chalk is dead so focuses on
SpringRight, and gives him a healing potion.
should leave the light rock. Shem says No, I have
my sword lit. Mace says he will turn Shem
invisible as he stands to fight letting the
others time enough to go up the rope.
as SpringRight is brought just barely awake with
the healing potion.
what looks like grey orcs down the tunnel.
Vishler throws the LIGHT STONE up to Taliesan,
who catches it, before he climbs the rope. Shem
finishes tying up Reju with the second dangling
rope. Vishler with help from Taliesan makes it up
into the upper tunnel. Shem bumps into Mace as he
tries to tie Reju. They do an awesome job & Mace
hollers for Vishler etc. to pull Reju up.
SpringRight now on his feet, will lend a hand in
pulling up Reju With his gauntlets of strength,
SpringRight doubles the speed it takes to pull
Reju up.
Elves seem to have disappeared. Mace ties himself
to the rope and climbs up. Then, the group in its
entirety, pulls up Shem. Just as Shem is pulled
up, there is a loud clanging noise from the lower
tunnel. Shem declares, Someone needs to run back
to the caravan & get them going. They discuss
torching the hole, but decide to get the two
bodies out first. Vishler takes the light stone
and heads for the caravan. SpringRight picks up Reju and starts heading out
of the tunnel. Nightshade unties, coils the ropes
and heads after him. Mace plasters some of
NightShade's oil around the axel on the upper
tunnel hole and drops the rest down to the lower
tunnel. He ignites the oil then picks up Chalk
and leaves.
the situation. Molbo takes off to warn the
caravan & runs into Gabriella. He urges her to
get them moving. She does her best to hurry them
along & Molbo races back to guard the hole.
Taliesan and SpringRight get to the top of the
tunnel and note that the caravan isn't moving.
Taliesan does his best to get things going. He
tells Fimbert that they may be pursued and
Fimbert gets things together rapidly.
large open space that is the worms lair. They can hear faint voices from way
behind. On the surface, SpringRight lays Reju's
body a little ways outside the hole. He searches
Reju's body for his healing stone but can't find
it.
wants to check out the dung piles first for Chalk
was sure there could be magic items in it.
Nightshade will keep an ear down the tunnel to
see if she can understand what the voices are
saying. Mace said he ignighted the axel to make
theDark Elves exit from the hole more difficult.
After a bit, Mace finds a silver piece in the
dung. A couple minutes go by & Nightshade hears
faint voices & now footsteps coming at a decent
speed towards them. Shem tells Mace to place a flask of greek fire on
the ground & for Nightshade and Mace to head up
the tunnel.
know where the enemies are when Nightshade comes
up. She explains that Shem and Mace are setting
up a bomb to stop their progress. Molbo steps
away from the hole and goes over to see what
SpringRight is up to. SpringRight asks Molbo to
help him lift Reju into a wagon.
the tunnel into the chamber.
Shem tosses the Greek Fire at them and turns
visible. They shoot a LIGHTNING BOLT at Shem who
takes a massive hit. Shem is badly shaken, but is
still on his feet, so he takes off out of the
tunnel at full speed while the heaps of dung
burst into flame behind him.
cart. Mace carrying the dead Chalk, and finally
Shem emerge from the tunnel. Mace dumps Chalk in
the wagon with Reju. NightShade unfastens the
rope from the cooking pot and coils it up, and
Molbo stores the pot on his yak. The caravan
takes off a bit earlier than expected. Molbo
gives SpringRight a CURE moderate WOUNDS spell
that helps heal him. Paul gives Shem a cure light
wounds spell but it only helps him a bit. Vishler
rides up & warns Shem of possible Dark Elf
raiding parties coming after them at night. Shem
wishes his TURN EVIL was more effective ; he
thinks his deity doesn't trust him enough yet.
They discuss the nature of the Sciences that may
play in a battle. Shem questions how Vishler will
report this incident. Vishler: Your party was a
bit fool hearty after hearing the loud noises
behind the door. You were going to go back down
there after Odifferus, etc. etc. Shem's response
is very stole. At lunch, Molbo will give his last
Cure light wounds spell to Vishler. Molbo is
tired, but will keep vigil on the camp while
others rest. Ravin, the caravan leader, goes to
see Shem who explains what happened. Ravin
expresses his concerns about this groups ability
to keep watch on the caravan. He doubts Glar's
wisdom in hiring us. Ravin: I am reconsidering
having you continue as our guardsman after
Shaiyo. Shem: You will do what is best for your
business. They renegotiate ;we'll stick with
Glar's agreement to reach the city of Shaiyo. Ravin: I am unwell to
commit to anything beyond that. Ravin: You will
get 5 gold pieces per day for this half of the
journey.
without any difficulty.
Taliesan goes to clean up. Paul gives Vishler and
Shem each a Cure Light Wounds spell. Mace asks if
anyone has any more healing spells. Molbo and
Paul say no luck. SpringRight and Taliesan are
down at the water. The rest go inside the inn.
Molbo finds a cot in a corner of the lodge and
rests. Shem looks about and sees a well-dressed
female elf among the others in the lodge. Their
is also an Elven cleric ;neatly dressed with a
heart medallion with an arrow through it.
SpringRight returns and sits near Gabriella and
chats. He's not feeling particularly well. Andy
and Paul are willing to take watches at Shem's
request. Molbo is willing to help if needed, but
is not alert as he should be. Taliesan when he
returns to the lodge, looks well rested. Shem
also goes to see Gabriella for her guarding aid.
Gabriella: I only cast 1 spell.
breakfast. I can take a watch early in the
evening. Nightshade chimes in her okay as well:
Yeah, we do need help. Nightshade and Mace can
help in an early watch. Nightshade tells them to
rest. We may need you tomorrow. Mace hopes he can
get some healing in the morning. Taliesan notes
the 2 well-dressed Elves. He introduces himself
to the female elf who is preparing a stew by the
fire. He tells her of his mission. She isn't
particularly interested and they part ways.
has since walked out of the lodge.
Nightshade asks Taliesan about the female elf-
Nightshade says she'll have a chat with her. If
there is something going on in Shaiyo, we need to
know about it. Nightshade chats with the female
and tells her of the Dark Elves we encountered.
This peaks the stranger's interest and she'll
need to get a message to their king in Shaiyo.
She offers her sword. Nightshade recommends she
talk to SpringRight about our mission. She
suggests she join the group to chat. Andy & Paul
are out on their watch. Nightshade introduces
Alustrial to SpringRight and Gabriella.
SpringRight introduces Mace, Vishler, Fimbert.
SpringRight tells her of all the monsters we
faced and the Drow underground. Alustrial's still
very concerned about how close the Drow were,
despite being underground. The elf priest comes
in and noticing the injuries of several group
members, offers his services as a healer. His
name is HeartString, Priest of Liyyera, the
goddess of love. SpringRight asks if he has
Resurrection. HeartString: alas I am too young.
SpringRight says Mace is the spokesperson of the
group if HeartString is looking to join.
HeartString mentions that he is on his way back to his home temple in Shaiyo. Meanwhile, he has many healing powers that he could share,
and also does marriages. He says this while
looking at the two elves sitting together. The
group banters about SpringRight and Gabriella.
Ultimately, it is suggested that the priest join
as there is safety in numbers. The conversation
turns to things going on in Odifferus. While the
party talks of who gets HeartString's healing,
Alustrial heads to sleep. Gabriella settles down
to study spells before taking a watch.
HeartString gives a Cure Light Wounds spell to
Mace, SpringRight, and Vishler, and a Cure
Moderate Wounds spell to the sleeping Shem.
Taliesan checks on Paul and Andy ;all okay ;just
help with their quest. The next morning about 4
a.m. (sunrise) SpringRight and Mace on last
watch. Shem asks SpringRight about the 2 new-
comers. Mace asks SpringRight of the female elf.
SpringRight seems to think there is more to her
than just a hired sword. Mace wants to test her
skills in Shaiyo. There we will need to take a
couple days rest. Shem thinks Molbo will want to
press on. Shem goes to do his prayers. Over the
next hour of so, the rest of the party begin to
stir. Molbo and Vishler are up to pray at 4. The
Rest of the caravan are up at 5 for breakfast.
The Caravan is planning on leaving at about 6
a.m. Alustrial comes to see SpringRight. I am
willing to join your group. Molbo walks around to
see who needs healing. Molbo heals Shem,
SpringRight, and Vishler. Molbo and Shem go to
meet Alustrial & HeartString. The main party will
discuss how long we stay in Shaiyo.
Alustrial. In the discussion of Alustrial's sword
skill, they learn of her psionic abilities.
Ravin, the caravan leader comes over to Shem: Are
you prepared to move out? Shem: Yes indeed e are.
Ravin: We'll be leaving in no more than 15
minutes. HeartString introduces himself to the
caravan leader who accepts his coming with us. On
the Road Again We will discuss if the 2 newbies
will join the
32 HeartString is riding a small one horse
carriage which has 2 seats behind him. He rides
between the forth & fifth wagons. Ravin: We want
to balance HeartString & Talisan's vehicles. His
is just back of center, Between sixth & seventh
wagons, don't want any weak spots. Alustrial has
her own steed and rides near the front of the
caravan. The morning passes uneventfully. At
lunch Ravin informs Shem that if we keep up this
pace, we'll arrive at Shaiyo in about 4 to 5
hours. Shem comments to Ravin, no patrols? Ravin:
The patrols don't go beyond a few miles beyond
their borders. Shem: no farms or life further out
than the 5 miles? Ravin: Not that I'm aware of.
The city is pretty unusual. You'll have to see it
for yourself. Shem nods & Ravin goes back to his
duties. Taliesan comes to talk to Shem about our
mission. Taliesan: My plans after this are
unsure. I want to see the King of Shaiyo, but after that, no plans. I'd like to learn more about your mission.
home country. I do not know what is going to
happen after that. With us losing a couple
members, we'd have some room. It will be a rough couple of weeks, though.
Taliesan: I think we'd be willing to come. My
wagon can carry some of your supplies to make the
journey easier. Shem: I travel light. I do not
know about the others. What other skills would
you bring besides your copious liquids to cheer
us. Taliesan: I can assist with gaining secretive
info. I can sing well. Fimbert is a skilled
huntsman. Shem: (brightens at mention of the
huntsman) If you insist, you would be welcome.
Taliesan: I am in it for the adventure. I want to
learn more of the area. I want to know what
Odifferus has in store. They part ways with the
understanding that Taliesan will be coming with
the group.
minutes, SpringRight spots 3 figures standing
alongside the road ahead. They are on horses &
potentially elf sized and shaped. SpringRight
signals to Molbo who slows down to allow
SpringRight to approach the figures. Alustrial
will also come forward to greet them. They don't
respond to SpringRight's hail, but Alustrial
recognizes one of them as Logo. They have a brief
exchange and Qually is sent back to alert the
King of their approach and the exchange of
serious news. Logo wants to go back and see Glar.
We tell him that Glar is no longer and he shakes
his head. He starts heading back to the caravan.
They meet Molbo and then continue to the cart
with the caravan leader. Logo: Twan, stay at the
front of the group while I go talk to Ravin. Twan
assumes a position parallel to Molbo. Logo rides
up to the cart, nods at Shem. Alustrial explains
that there are several spokespeople ;Shem is one.
Logo rides over to greet Ravin. Logo: I am sorry
at your loss of Glar, I knew the previous caravan
leader well. We will escort you if you wish.
Ravin: If you like, you can speak to Shem about
all the monsters we faced. I just want to get the
goods to Shaiyo safely. Logo rides up around the
back of the wagon to come up beside him. They
chat and Shem tells him of the Drow a day and a
half from here, the worm, and how we came upon
coming. Logo indicates that this is closer than
they've been thus far. Shem doesn't want to go
into too much detail as he doesn't know the elf.
He will give all details to the King. Logo
assures him that an audience with the King will
be arranged. Shem notes that Logo wears a Holy
Symbol, but doesn't recognize it. They discuss
the role of Vodyus & Varice. Alustrial was able
to get her message through and get one in return.
Logo & she discuss the Dark Ones. Perhaps
something more is going on that they are so
close. We're heard that there've been
disturbances to the South. If they are from the
North as well, this is ill indeed. Some force has
arrived on the scene that has driven away the
wildlife. It is quite powerful & evil in nature.
We wanted to send folks to investigate it, but no
decisions have been made yet. She tells Logo of
the groups going on to Odifferus and beyond, but
would give no details. Logo: We will see what
comes out during the talk with the King. We must
determine of they are up to investigate on our
behalf. If not we'll send our own party. The
caravan travels for a couple hours without event.
Shem calls out to Twan: are we almost there?
Twan: Yes, I can see its outline now. SpringRight
sees a medium-sized dot of greenery in and
amongst grey, white and brown surroundings. It
looks like someone took a southlands forest
;maybe 2 miles on a side ;and plopped it next to
the lake. It sticks out from the rest of the
surroundings disiduous trees. The third elf
returns and heads to Twan first. Qually: The King
wants to have an audience with the group. You can
go back if you like. (She then rides on towards
Alustrial and Logo) The King wants an audience
with this group for first thing in the morning.
He is quite upset regarding the closeness of the
Drow. Alustrial, you should deliver your message
immediately. To Logo: The King has invited the
entire group to stay within the city. It is not
something that is done very often. Qually rides
back to let the King know they have accepted the
invitation ;a place will be presented to you by
sunset.
here. We shall bring bearers to take your goods
into the city. We will bring ours out on the
morrow. Ravin calls a halt. HeartString will go
back to his temple to see if he can join in on
the audience with the King. Ravin comes over to
Shem and hands him a sack. Ravin: As we agreed,
here's the pay I promised, 330 gold pieces. We
will be remaining here for the next couple of
days. We do need to be getting back to Tommard
soon. Shem wishes him luck. Ravin: I would be
open to your group accompanying us back. Mace
wants a message to get back to his homeland.
Ravin agrees
member equally, Molbo, Mace, 2 Elven sisters,
SpringRight, and himself. Mace mentions the
machinery sound to Shem that was behind the door
underground. Shem: We can discuss this more with
the King tomorrow. Alustrial approaches Shem and
Mace: I must go deliver my message forthwith. I
will be very interested in your adventure. I may
wish to come with you as you are headed South.
This, after what news I heard from the city. Shem
asks if there is a temple to Varice in the city.
Alustrial tells him there is a shrine on the
eastern edge. Nightshade asks if outsider elves
are allowed in the city or should we wait outside
with others? Alustrial: No, you may come in. It
is very different from your city-style.
you are not quite a member of this party & thus
the invitation hasn't officially been extended to
you. I will allow you to come in. But I must
accompany you. Taliesan accepts graciously.
"art" inside the city. Nightshade is mock-
shocked. I shall not do such things in such a
fair city. I shall let Gabriella & SpringRight
know. Twan "suggests" that Alustrial deliver her
message. Alustrial heads towards the city.
SpringRight asks Alustrial if there is a Shrine
to the god of travelers. Alustrial: We have a
shrine at the entrance to the city. Taliesan
speaks up and offers to say a few words about the
deceased. Molbo says that Reju is happy now.
Vishler: perhaps since we are on mission for the
temples ;maybe they'd bring them back? He then
asks if he can take part in the
Molbo he wants to continue to Odifferus & Molbo
is okay with that.
to join the group Vishler talks to Shem and Mace.
I will go with you if you agree to check out the
drow tunnel after we take care of the Maluur in
Odifferus. This took place underground with
Nightshade, Mace, SpringRight as witnesses. It
was a deal I'd only made with Reju. I want to
know where you stand on aiding me with this after
the current mission. Vishler wants the group to
come back and tell him what happened in the city.
At sunset, Logo comes back to invite us & our
mounts into the city. Andy and Paul are asked to
stay with Fimbert. The subject of the dead ones
comes up. eight of the group eventually agree to
go. When the group approaches the forest, they
definitely feel a slight tingling sensation in
the air. When they cross through the trees, the
temperature shoots up to seventy five degrees.
The amount of activity also is dramatically
increased. The trees are interconnected by
platforms, rope bridges, ladders, etc. None of it
is on the ground. Shem asks Logo how it is so
warm.
world changed to be colder. It is a long story.
Perhaps one of our bards can tell the tale later.
Logo lowers a ladder to the group. They all make
it up the ladder with some minor slips. The party
is thirty feet off the ground when they reach
the platform. Molbo asks if they will get wet
seeing the easily made holes in the leaves
surrounding the sleeping area. Alustrial assures
him they will be dry. We are well protected.
Logo: We will meet with the King tomorrow morning
after breakfast ;8am. Someone will be sent. Logo asks if
Alustrial will stay ;I will for for some time.
Taliesan has a written message for the King. Both
Alustrial & Logo are taken aback by this. It is
against protocol. Taliesan: it is a message
requesting a diplomatic audience with the king as
representative of Taliesin's kingdom. Logo: I
shall take your message to the council and see if
one of them will speak to you. He then stuffs the
message into his belt. He descends the ladder.
overstepping his bounds. Taliesin explains
apologetically that he was doing his duty in the
most efficient way possible. HeartString says he
can contact one of the dead members to ask them
some questions tomorrow. And suggests the members
think of which would be most needed. Alustrial
"asks" if Mace wants to have their sparring
session. Mace is hesitant but Shem is game. Molbo
wants to watch the session & tags along.
Alustrial is very strong in her sword arm. Her
speed is good. She wears a very fine chain mail
armor. Shem is injured in the match but gains
health thanks to Alustrial's expense. He sees
wounds open up on her body as his quickly
vanish. Shem is shocked. Mace shares in the
feeling.
herself. She assures the group that one who is
evil only uses her special healing power in
reverse. Vishler wants to experience it himself
and Alustrial offers to "show" him. HeartString
asks about her healing power. Alustrial: ?
;the power to do this comes from inside. I must
"recharge" before I do it again. Molbo expresses
his concerns about this ability putting herself
in danger during battle. Alustrial assures Molbo
that she has other abilities to use. HeartString
gives SpringRight a Cure Moderate Wounds spell
and he's almost back to full strength.
After all that, Alustrial looks a little green
around the gills. The next morning* Twan comes to
the tree. HeartString asks us again if we have
questions for the dead ones. Molbo says we
already know what killed them & so we do not need
to ask them questions. The rest agree. Shem asks
of etiquette points. do not speak unless asked to
do so. ;I think this may be an open session, tho.
Standing upon King's arrival. Do not interrupt
those who are speaking. Taliesin ;how shall we
address the King & councilors? Twan: Address
councilors by their given names & the King as My
Lord. The group gets to the tree and climbs sixty
feet up by ladders that are already in place.
There is one table ;Logo already there with a
couple of other Elves. There are Seats set across
from the table. Twan gestures the group sits in
these ;audience style (4 rows) Alustrial already
there & seated in this group of chairs. Twan
leaves the chamber as the party takes their
seats. They chat as a few other elves either.
Seated separate from table and audience chairs.
At 1 end of the table there is a very elderly
looking Human man with a bandage around his eyes.
Molbo recognizes him & mentions this to Shem, Name of FaSeer ;says a lot of
strange things, but knows a lot. A gong is heard
& a young elf steps forward and announces the
King's arrival. All in the room rise in
acknowledgement that Lukeon The King arrives: he
appears quite young for an Elven monarch, has
golden hair, fairly short yet wavy, carrying some
kind of scepter, decked out in very bright green
robe with nice embroidery, looks uneasy as he
takes his place at center of semi-circle table.
Lukeon makes a downward motion with his hands &
the council & we sit. He addresses the assembly.
Lukeon: I received a Message from Alustrial from
the East: much strife. It is spreading & it may
be north of us as well. There may be Dark Ones as
well near us. He asks for 1 among us to tell of
the Dark Elves.
purple worm's lair. One councilor wants to know
if we have any idea of how big the complex may
have been. Mace cannot elaborate & asks
SpringRight to fill in the details. SpringRight:
We only saw a small amount of their tunnels. They
were quick to react. Logo: Could you tell if they
had any connections to any other goings-on in
this part of the world? Alustrial points out that
Vishler may have more info. Vishler rises and
steps forward: When I listened beyond the door &
heard something of what the others heard: The
sound put me in mind of machinery at work. I have
never known the Dark Ones to use such devices. I
think this may indicate they are in cooperation
with another party. I do not know who that'd be,
however. I could make a better guess if I knew
what they were doing. Lukeon: We will get to
that. Is there anything else to bring forth.
Molbo brings up the One-Eyed Things & this seems
to please the King. Lukeon: You know of the
Maluur then. Shem explains in brief on how we all
came together in Nazivonema.
is experiencing the same fighting situation as
Odifferus. He says that FaSeer may shed further
light on things. FaSeer rises & then addresses
the assembly. The Maluur's destruction of the
Nexus at Shall I'vor is only the beginning. They
are still fighting to get the nexus under Thair
Mountains. And they are now trying to take
control of the nexus near Odifferus. He then
explains their origin. The Maluur want to control
all nexus magic on Ardrana. They can be defeated:
I will tutor those who will face them. I do not
know who their current master is. He controls
them from a great distance. I would like to
travel with you in an endeavor to destroy the
Maluur. He then returns to his seat.
Lukeon asks Alustrial and grants HeartString to
go with the party. Molbo asks why they want the
crock of cheese. FaSeer says it protects Molbo's
people from the Maluur's power. That is why they
fight amongst themselves. The group all in their
own ways accept the mission. The King says they
should leave as soon as possible but tomorrow is
okay for them to leave as FaSeer will be able to
join them then. Lukeon dismisses the council &
they leave. Logo stays behind and wishes the
group all luck. Lukeon tells the group to make
lists of what they require of a magic nature to
help them in their defeat of the Maluur and give
them to Logo. That afternoon, Logo returns to the
group with a young elf, carrying a couple of
baskets. First, he addresses Mace: "Friend, I
would gladly grant your request to learn spells
among us for this trip, but time is short. I have
therefore brought for you three scrolls of a
power that may suit you. Do with them as you
wish." Logo then hands Mace a small bundle.
Assuming you
the spells Fly, Lightning Bolt, and Protection
from Evil, 10 foot Radius. Then, Logo turns to
HeartString. "Your faithfulness is appreciated by
our people, and by the High Priests of all
Shaiyo. For you, a measure of protection is in
order." Logo then hands HeartString a Cloak (this
would be a Cloak of Elvenkind). He then turns to
Alustrial. "Your prowess in battle and in the
mental disciplines is known. Your requests for
equipment of an archer were therefore the cause
of some confusion. However, we gladly will grant
this small boon."
With that, Logo hands to her a rope of climbing,
in case you didn't guess). Alustrial looks at the
60-foot long rope which is as thin as a slender
wand and weighs three pounds. When held at one
end, Alustrial can command the rope to snake
forward, upward, or downward at 10 feet per round
and attach itself securely wherever she desires.
It will unfasten itself and return in a similar
manner. The rope can also be commanded to knot
itself at one-foot intervals making climbing
easier. Logo then turns to Taliesin. "Would that
we had a Harp such as you requested, but I know
of your fondness for stringed instruments.
Hopefully, this will be a suitable substitute."
Logo then hands Taliesin a small, three-stringed
instrument -- a Fochluchan Bandore. The harp
allows Taliesin to Cast many spells including Faerie Fire, which
outlines objects or creatures with a pale glowing
light. It can also allow him to use charm spells more effectively, and has the powers of levitation and invisibility amongst others.
desire to get back to your people quickly. We had
thought to provide you with Horseshoes of Speed,
but we have none that will fit your steed, nor
that of Shem. Fasir, it seems has discovered a
rare incantation that will allow great numbers to
be teleported. He is in his chambers, researching
this magic, so that he
In addition, since your mighty ax is already
enchanted, we shall, with your permission, add to
its power by allowing it to glow with a faint
light in the presence of Evil on command." Logo
then turns to Shem. "To you, as to the others, I
will relay a message from Fasir: 'Strength
against the Maluur will not avail you. They
cannot be harmed by weapons unless they are
enchanted.' We know of your blade, and that of
Alustrial, and of the ax of Molbo -- if there are
still any of you who carry no enchanted weapons,
speak now, and they will be provided. Also, for
you, Shem, this item was chosen." Shem is then
handed a Ring (a Ring of Blinking,
direction, so attacks against him
would automatically miss after he has blinked. Logo then turns, finally, to SpringRight. "Since you asked little, you will receive what you need." Logo then hands SpringRight two quivers of magical arrows. I will enumerate
to you what they are, as there are several kinds,
20 in all. Logo also hands SpringRight a plus 1
shield. Finally, Logo addresses the group as a
whole. "Your safety is tantamount -- you must
reach the Nexus safely. Shem suggested a
particular item, which we will provide. This will
keep you from the view of enemies while
encamped." Logo hauls out a large, packed-up tent
(a Mist Tent). On a command word it will set
itself up, and repack itself. When the flap is
closed it turns invisible from the outside and
raises ten feet into the air. From the inside the
walls look like opaque white mist and the fabric
is fireproof. "Finally, one item that should be
of benefit to you all, as requested by
HeartString."
Logo hands to the priest a wooden Staff -- a
Staff of Curing, to be exact. "All of the Elves
of Shaiyo wish you well on your journey. Our
future may well hang in the balance."
knows no bounds. Your sage advice, powerful
gifts, and hospitality will prove essential when
the time comes to eradicate the evil from this
land. May Varice send his warming rays down on
your lives, and the light of goodness never fail
you."
shorter the journey to Odifferus will be.
this terrible evil. To detect such things before
they know their enemy approaches is a VERY good
thing!" (he pumps his fist in the air, then
pauses and looks at Logo) "Where shall I bring my
ax to be enchanted?"
scrolls that I am accepting I hope to conquer all
foes of this land."" these tools that you have
bestowed onto me will assist me with the
challenging task ahead. ""I thank you for your
generosity." HeartString says, Logo, would you
please thank his magisty for his gracious gifts.
The Cloak of Elvenkind will truly allow me to
heal the others while lessening the chance I will
be attacked myself. And this staff will indeed be
of great help in healing our party. I would hope
to know how potent a thing it is. I have heard
that some staves can be used up to twenty five
times before needing a high priest's attention.
Alustrial: Thank you my friend. The generosity
of our king and our people is with out bounds. I
will treat this gift with the up most reverence
thank you. Taliesin Accepts the instrument,
eyeing it reverently. He bows respectfully, I
thank you for your generosity. Please pass my
appreciation on to the king. Looking down
Taliesin says "I
companion, fimber. Molbo listens to the rest of
the party as they thank Logo for their various
gifts. He seems pensive as he stares at the
bundle that was identified as the tent that would
keep us from enemy sight. Molbo: "I am curious
about that tent, Logo. Will it keep our animals
from being seen as well as ourselves? It is a
very good gift, but if our animals cannot be
hidden, they will give away our position." He
looks at Shem for some support as he seemed to be
the one to suggest the idea. "Shem, our mounts
are a most certain giveaway if there are evil
things that know us and follow us. We must
protect them." He turns back to Logo. "I do not
mean to seem ungrateful for the gift. I do not
want to see my faithful mount hurt and
perhaps endanger my friends if he is seen. Shem:
(startled) "I must admit that I did not think of
this fact. Of course we must protect the
mounts! But then the mist tent I saw before came
out of a small bottle, and this one seems to be
larger when packed. Perhaps it is larger when
unpacked?"
large enough for all of your mounts. Some, yes,
but not all. Perhaps, since so much distance is
being cut from your journey, the mounts can be
left in Odiferous?" HeartString puts a hand on
Molbo's arm. "I see that you have a true love for
your steed. I admire the thought so would it not
be safer at your home? I was planning to travel
with my carriage, which could hold two or three
more normal sized humans. Although not what I
would call an average marriage couple, I might be
able to carry Molbo and Shem. And maybe the Bard
could carry a few on his cart too. That would cut
down the number of animals by four." Looking at
Logo, HeartString asks, "Would that be enough
reduction to fit the rest in the tent?" Molbo
ponders this for a bit. Molbo: Yes, I think Edam
would like to be back at home. He has done a good
job and deserves rest. (he turns to Shem) I do
not think my people have ever had to take care of a mount like yours
before. Would you still want to take your mount
or could you tell my people how to take care of
your camel? Shem: "It is very important for me to
stay with him." How far will it be to the Nexus
from Odifferus? Mace: When this was originally
discussed, back in Nazivonema, it was estimated
that it was a day's journey north mounted, so
perhaps 2 days or so on foot. Logo: I will gladly
take your ax to be enchanted, Molbo, and would
return it this evening. Mace: If the goal is to
be sure where we camp is not visible to potential
enemies, anything outside of the tent would give us away.
Molbo: Yes, HeartString, Edam is more than just a
mount to me. He will stay in Odifferus as he has
done all he can. To ride in your cart, however,
would prevent me from protecting my friends. I
will not hide from potential foes. Molbo
retrieves his ax and stands it on one end. Molbo:
Logo, would you need help carrying it? It is a
very heavy ax. Logo replies "I would guess that
no more than four animals would fit in the tent
in addition to the...I believe it is twelve
people that will be going. Mace: Well it should
be around 2 days walk to where we have to go so
we may not need to take all the mounts Alustrial:
It would seem to me then that we should possibly
leave the animals behind. Unless for those who's
animals are a part of them. We could take those
along as scouts. I know you Molbo and Shem need
your animals. Who else would need theirs?
Alustrial: If you are able to leave your yack in
Odifferous. Then that would be one less animal
to take and house in the tent.
services was a Beaker of Plentiful Potions. I
have recently purchased many empty glass flasks
to contain them.So I use my carriage storage
trunk to hold a chest that protects them from
breaking." He thinks for a moment and continues,
"In the past I have used the carriage to
transport seriously wounded, or unconscious
people. It has a soft padded bench seat that
does quite well for that purpose." He looks at
the item in his hands and says, "My new Cloak
wwill make me almost invisible at night, and we
Elves enjoy sleeping out where it is not too
crowded. So if it would make more room under the
tent, I could sleep on my carriage covered in it
so there would only be a slight chance that I
would be detected." He looks to Molbo and
continues, "And when we capture the sacred crock
of cheese, what better way to safely carry it back to your land than sitting on the seat of my
carriage?"
replies: "There are injuries in battle. Perhaps
your cart can carry them back to Odifferus. After
all, not all of you are as huge and hardy as me..." (he pumps his arms a bit) "...except you,
Mace." (he pauses) "I have not seen all of you
fight. I cannot say what will happen in battle.
We do knot know much about our enemy. Perhaps we
can hide the cart by camping near trees?" (he
turns to HeartString) "Only you know what way is
best to carry your potions. If they are to help
in battle, they must be kept safe. If we take
this cart, would they be safe inside it?" Are you
sure you want to bring the cart, my friend? If
you value it as much as I value Edam, you may
wish to leave it behind. It could get damaged as
flimsy things do in the battle to come. I do
think you do have a good point about keeping the
Sacred Crock of Cheese Safe until it is returned
to my people. If I were taking Edam, I could
store it safely on his back, but I am not. I do
not want it damaged. How can we keep such an
important item safe from harm? (He looks to the
other spellcasters for advice.) Do any of you
have anything that would keep it safe? If not, I
shall have to see what we have in Odifferus.
friends could have camouflage netting made to be
placed over the carts before we leave? Taliesin
Says, "I have casks on my wagon so that I can
hull provisions and supplies. I do not however
have any magical protections though. I would
like to take my wagon as far as odiferous. From
there provided that would be ok I could leave it
there, if this will help to expedite our travels.
I do have equipment and sustance that could be
quite helpful.
Odifferus. I do not want to see it damaged."
(turns to face the group) It seems several of us
have things we do not want to get caught in the
safe place for them. We must not be distracted
from the enemy. The Elves here and many other
people are counting on us to defeat the evil one-
eyed things. Then, when the enemy is soundly
defeated and we return to Odifferus with the
Sacred Crock of Cheese, we can celebrate by
having your tasty drinks along with Odifferus'
finest cheese! (Molbo's tone and manner become
very animated) I know we can do this, friends.
Let us go forth and be triumphant!
some of the empty viles for your potions.
able to make a camouflage blanket to throw over
one maybe 2 carts? HeartString: Thistledown is
the material from which cloaks of elvenkind are
made. But after being cut and sewn, it needs to
be enchanted with a permanent camouflage spell. I
figure a Thistledown sheet large enough to cover
my Carriage would cost 3,600 gold pieces, plus
the need for magic spells to turn it into
camouflage.
without magic
magical nature, I am sure such material would be
quite easy to be found. I will ask. I admit that
if there are stands of trees as Molbo says, then
certainly it can be done.
the elves with a description of your land?"
"Maybe from your description they may be able to
furnish us with something that may help us hide
the carts." Molbo replies: Well, many trees in
this area have needles that almost touch the
ground. These trees are hearty and can deal with
cold weather. Still, there are some that lose
their leaves, but they should be starting to get
their leaves back now. Is it possible to have a
covering to fit in with both types of trees? I
cannot say exactly what
Alustrial: Well: the cloth that we would be
getting if we have enough. Would most definitely
give us concealment in all most any woodland
setting regardless of type of tree. mace says: I
would like this cloth, but if it is not available
to us we will need an alternative. Mace then
turns to logo We do appreciate all that you have
given us. It is most plentiful and gracious, (at
this point mace does a bow) but is it possible
that we can impose on you further? Some points
that my companions have made make sense. We may
need the wheeled vehicles to carry back wounded
or supplies to the nexus. If you do have the
cloth it may make it easier than if we had to
make 2 different kinds of netting or such to
conceal the carts. In any event friend logo we
would gladly accept any assistance you can
render. Shem: "It occurs to me though, that all
of this discussion of carts and carriages may be
worthless. I assume there are no roads from
Molbo's home to the Nexus. Open ground is no
place to take laden carts, let alone carriages.
We will undoubtedly suffer stuck wheels and
broken axles all the way there and back."
good point. Since we do not know where the nexus
is, I cannot say that any
able to return to Odifferus the same way we are
getting there now when the battle is over?"
Taliesin turns to the group and says," My wagon
is built very sturdy, however even the best built
wagon is prone to damage when taken off road. The
way that I understand it time is of the essence.
I believe that Shem is right in saying that
taking the cart and wagon maybe a mistake. I
think that leaving them in Odifferus might be
the best plan of action. We can move much
quicker without them. Mace: If logo can help up
with the cloth we will have that as an option and
make the final descision in Odifferus.
HeartString: Geographically, Odiferous is in a
devastation to the north and the Seven Deserts
to the south. But I don't think we are sure if
the nexus itself is within this belt or north of
it.
they stay in Odifferus. Our friend, Logo, won't
have to get the cloth of hiding if we leave the
carts with my people. I say leave them in
Odifferus. They won't get damaged and we can get
to the nexus faster. And the sooner we face these
evil things, the sooner we can all rest knowing
they have been defeated. Molbo looks at the rest
of the party for their input. Alustrial: Of
course the decision for their property is the
owners to make. But in my opinion it is wiser to
leave the carts behind. We can distribute any
necessary equipment amongst our packs. If we are
to sneak up on the Maluur. Then it is most
important to move swiftly. We of course can not
do that if we are worrying about wagons and carts
breaking down and such. HeartString says, I will
leave my vehicle and horse in Odifferus. But,
Molbo, how large is this Sacred Crock of Cheese?
Is it small enough for one or two to carry? And
would they have to hold their noses when doing
so? I can carry enough of my potions in a
backpack for a few days, and I can give some of
you flasks for new ones as Mase suggested.
too big for someone as flimsy as you to carry,
friend HeartString, but I shall take full charge
of its safe return. I would do no less for my
people. When we get to Odifferus, I shall ask for
something to carry it in that will keep it safe.
The potions' safety I will leave to you. I can
carry them, but I would rather take things that
would be harder for you weaker ones to
carry...like the tent. The Mission Continues*
Molbo is very concerned about releasing the Crock
of Cheese once he has it, but party assures him
we fight as one & he cannot fight as well if he
keeps it. We discuss and decide to have the camel
and SpringRight's horse come with us. SpringRight
Alustrial wants to bring her private horse.
Taliesin will bring his draft horse & we'll see
what saddle we can get in Odifferus. Molbo gives
his axe to Logo & his assistant who brought our
items. We talk of the tent & decide that a guard
would be okay so long as they hide. We discuss
the items Reju and Chalk had ;dust of
disappearance packets, ioun stones (lost), helm
of mind protection, sundial. Nightshade says she
"found" 4 packets on Chalk's body as he was
hauled out of the hole. She has 2 & Gabriella has
2. SpringRight has Reju's stone (not the healing
one) he seemed to use it right before and during
a battle, but it may be damaged. Mace questions
if we can have the item tested. Logo could assist
with this but it would take an extra day and he
encourages us to leave as soon as possible unless
this divination would be pertinent to the battle
ahead. Both stone & dial are put into the basket
to see if an ID can be done. Gabriella offers to
DETECT MAGIC on the stone to see if it is still
functioning. Logo looks at the item's dim glow
and says it should still do what it was meant to.
He is about to go & Taliesin wants to look at
them. Taliesin believes the stone has protective
properties, but the sundial is foreign to him.
Because it is an unknown, They all decide to have
the sundial examined. Logo takes the sundial and
will make it first priority in the research he
will ask to be done. Logo leaves. HeartString
tells us of his Beaker of Plentiful Potions
The potion of thinness will make the drinker as thin as parchment and as light. We talk of uses for the
potion ;Nightshade ;can be used in limited
circumstances. If Malure have a stronghold built it could be used in stealth.
HeartString gives Taliesin 1 Thinness Potion & 1
to Nightshade.
would only work on Alustrial. You may be interested in this as it gives
you your normal strength back in half the time. HeartString gives Alustrial
the 2 Regeneration Potions & advises she use them within the next month as they'll be ineffective after that.
can go through u but u can't hold a weapon of
metal. You can use a bow, though. HeartString can
use 1 potion & Taliesin may be interested in the
other.
battle. Alustrial leads Molbo, Mace, Gabriella,
SpringRight to a practice area. HeartString
suggests using his SPEAK WITH DEAD to ask Reju
about the stone. Vishler suggests using
it to ask Archivenk ;the dead ice wizard about
the sundial. Taliesin wants to go with them to
see it. Shem objects. Let the dead lie. The ID
spell hasn't run its course. The consensus is not
to do the speak with dead spell. Taliesin suggest finding a place to get some Elven meed and swap a few stories.
HeartString takes Taliesin to an Elven tavern for
a drink. He wants to see
how they make the wine right in the grape. Mace
buries himself in his spellbook. At PM Logo and
others return & give Molbo his ax. The King
invites us to dinner. A court mage can ID the
sundial. We all go to the dinner. Mace & Faseer
will not be at dinner as they are both preparing
for the battle ahead. Their is a table set for 16
and we all take our seats. Lukeon comes in
unattended shortly thereafter. Molbo hears
Alustrial and the King talk of how the dragon
that protected the city of PeLing disappeared.
The city is in great strife and the dragon has
not made its traditional appearance to settle
things down. A great search has been made of the
countryside to find its lair with no results.
Faseer thinks the Malur are preventing the strife
news from reaching the dragon. The Malur may be
sending dragon false messages. A group of four
Elves were sent to check out the nexus & only 1
returned ;the Malure have erected a fortress on
the site of the nexus. The Elves were set upon by
Garbears Orcs. It is not known if these were
controlled by Malure or just mercenaries. Shem
asks for the composition of the fortress: Its
outer wall is fifteen feet high, and made of
stone. We discuss how the nexus strengthens mage
spells cast in its area. Faseer tells the King that the Malure are not getting
the power of the nexus for themselves, but
channeling it to their master. The Garbears Orcs
use metal weapons. We know not how many there are ,but the longer we wait the more forces the Malure can gather. To date, we'd not seen them use spells.
Garbears Orcs were made by Kurpatis during the Wars of Arin. After he dies, they went amuck in the Northlands. The King "suggests" that we have 13 instead of 12 to avoid Kuraliskar's numbers.
Perhaps Tuong goes with us? When HeartString asks
the King what the Nexus does, "he says, Magic
items with variable powers may be affected. For example, there
would be a stronger healing power with the staff
of Curing, but it would have the same number of
charges, etc.
Beyond, visit www.Audio-Tips.com Sunday Nights at
9:00 PM Eastern time.
web page by Louis Scrivani and Phil Vlasak,
February 9, 2005