PCS Games history

For those new to the field of games for the blind,
here is a short history of PCS Games.
In September 1995, Carl Mickla started Personal Computer Systems with
his game, Any Night Football.
It was a DOS only game that used your DOS screen reader to describe game play
and the PC speaker to make referee whistle sounds.
In March 1996, Phil Vlasak joined PCS to create
DOS games using real sounds recorded as wave files.
In March 1996, PCS released Monopoly, our first game using real sounds.
We tried making the sounds play from within our
games but found that there were so many different DOS sound cards that it was too difficult to do.
We knew that several sound drivers were already available for DOS and we contacted their
developers and got their approval to include them in our games.
In April 1996, PCS released Tenpin Bowling, our second sound game.
In August of 1996 We found out about Audyssey,
the magazine discussing computer games accessible to the blind.
We submitted our first article to Michael Feir in Issue 2: September/October, 1996.
In April of 1997 we started working with Harry Hollingsworth in
making a real sound version of his World Series Baseball game.
In May of 1997 we collaborated with Ivan G. Roelofs in developing
his Card Club.
In March of 1999 Christ van Willegen modified his Playwave sound
player to make it easier for us to use it from within our games.
In June of 1999 David Greenwood of GMA games joined with PCS to
develop three DOS games, Lone Wolf, Star Trek, and Rainy Day Games.
In June of 1999 we released Breakout, the first of our self voicing
games that can be played in both DOS and Windows.
These are DOS games with a Windows 98 interface that come only on CD.
In July 1999, Carl and Phil traveled to the ACB convention in Los Angeles promoting Pacman and seven other games that are self voicing.
In June 2000, we started our web site, pcsgames.com.
In February 2001, Phil moved to Temperance Michigan.
in June of 2001, PCS Games and GMA Games agreed to collaborate in creating games written for Windows.

In October of 2001, we changed the name from Personal Computer Systems to PCS Games,

In November 2001, PCS started development of Pacman Talks using the GMA game engine and the advanced features of Direct X in playing game sounds.
In March 2002 PCS Games changed Internet hosts and its web site and
moved to PCS games.net
On October 28, 2002, PCS released Pacman Talks version 1.0, our first Windows game with help from David Greenwood.
On December 4, 2002, Harry H. Hollingsworth, 77, author, sports statistician, and
creater of World Series Baseball, died.

On December 12, 2002, PCS released Pacman Talks version 1.1.
in February 2003, PCS Games agreed to collaborate with Draconis Entertainment to develop Ten Pin Alley.
On April 1, 2003, Kelly Sapergia reviewed Pacman Talks on ACB Radio's Main Menu.

On December 4, 2003, GMA Games released Tank Commander with sound help from Phil Vlasak.

On December 8, 2003, PCS Games and Draconis Entertainment released Ten Pin Alley.
On April 14, 2004, Kelly Sapergia demonstrated GMA Tank Comandor on ACB Radio's Main Menu.
On September 21 and 28, 2004, Charles Rivard reviewed Ten Pin Alley on ACB Radio's Main Menu.
On November 25, 2005, Draconis Entertainment released version 1.0.1 of Ten Pin Alley.
On December 31, 2005, PCS Games released Sarah and the Castle of Witchcraft and Wizardry, version 1.0 .
On June 2, 2006, PCS Games released a free game, SuperDog's Bone Hunt, version 1.0.

On June 4, 2006, PCS Games released SuperDog's Bone Hunt version 1.1.
On November 26, 2007, PCS Games released Sarah and the Castle of Witchcraft and Wizardry, version 1.1 as Sarah Patch4.
On October 31, 2013, Super Dog passed away.

In March 2016 PCS Games changed Internet hosts and its web site and
moved to PCS-Games.net
web page by Louis Scrivani and Phil Vlasak,
March 27, 2016